Well, if you have made user levels and think they are great, just send them to the Liquid War user mailing list. Maybe you will find that the original levels are ugly and unplayable. This also works the other way, if you name a map "wood2.bmp" it will be automatically associated with the builtin texture wood2.Īssociating a texture with a map requires more work than designing a simple map, but the results is usually much nicer. This also works with internal builtin maps (those stored in the datafile) so for instance if you name a custom texture "world1.bmp" it will automatically be associated to the builtin map world1 (to figure out internal names you have to unpack the source distribution and look in the. Look at the "meditate" custom map which is shipped with Liquid War for instance. All you need is to call the maps with the same name (case is important, lowercase recommendend.). The default path for maps is "custom\map\" on windows, and "/usr/local/share/games/liquidwar/map" on GNU/Linux.Īll you have to do is put a bitmap in the default directory which is "custom\texture\" on windows, and "/usr/local/share/games/liquidwar/texture" on GNU/Linux.Īs of Liquid War 5.6.x, it's possible to associate a map with a texture. So if you can't find the map you just draw, don't worry, it is probably just mixed with the levels from the. Liquid War re-orders all the maps, so that the smallest ones are on the left and the most complicated ones on the right when you choose them with the slider in the "map" menu. Liquid War will autodetect the range of your map and add the border line if necessary. You can draw a small map on a big bitmap, as long as you use a bright background color. And the rest of the map can be of any bright color such as white or yellow. So you can draw your walls in black, dark blue, etc. Liquid War considers that dark colors are walls and bright colors are associated to the playable area. Still, try and help the program not to crash, if possible. ![]() Liquid War 5 does many checks on user levels and is much safer than Liquid War 3. zip file and try at first to do something that looks about the same! The best thing you can do to create your user levels is to have a look at the few user files I put in the. 2-color bitmaps will also cause the program to crash. ![]() Additionnally, truecolor bitmaps might cause the DOS version to crash randomly. It is a good thing to use 256 colors bitmaps, for they waste less disk space than truecolor bitmaps, and Liquid War 5 converts all bitmaps to 32 colors bitmaps. Currently, BMP, LBM, PCX, and TGA files are supported. The only thing you have to do is to put your own 256-colors vbitmap files in a special directory, and the program will use them. You can use your own levels whith Liquid War 5.
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